using Unity.Entities;
using Unity.Scenes;
using UnityEngine;
using UnityEngine.SceneManagement;

namespace Gj
{
    public static class ServerHook
    {
        [RuntimeInitializeOnLoadMethod(RuntimeInitializeLoadType.BeforeSceneLoad)]
        private static void Initialize()
        {
#if UNITY_DISABLE_AUTOMATIC_SYSTEM_BOOTSTRAP
        DefaultWorldInitialization.Initialize("Default World", false);
#endif

        }
    }
}